
Wardner Level 1 Demo (Amiga AGA)
A downloadable game
Amiga Wardner (AGA)
Level 1 Demo
Released in arcades and published by Taito in 1987, Toaplan's Wardner is an action platformer in much the same vein as Ghosts 'n Goblins/Ghouls 'n Ghosts. The similarities end there though as Wardner has its own special mechanics and flavour to bring to the genre.
Players assume the role of a child named Dover on a journey to rescue his kidnapped girlfriend Mia from the dastardly warlock Mr Wardner.
Development is currently ongoing but please feel free to leave comments and feedback on the current progress.
Controls
Joystick
Button 1: Fire
Button 2: Jump
Minimum Requirements
Amiga 1200 with 2 MB chipram
PAL 50hz @ 288x240
2 button controller
Special Thanks
Earok for the brilliant Scorpion Engine and the very helpful Scorpion Engine community
WHDLoad version by Amiga Vault Team
FB Group: https://www.facebook.com/groups/amigavaultproject
FB Page: https://www.facebook.com/AMIGAVAULT
Updated | 5 days ago |
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | RetroRic |
Genre | Action |
Download
Click download now to get access to the following files:
Development log
- Level 2 progress for May 20255 days ago
- WHDLoad package added38 days ago
Comments
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Hi this is great!
Are you open to feedback? The mega drive ALSO had a port of this.
But the neat thing about that one is that it made some interesting QOL improvements. They added a couple of extra bosses to the game, basically moving one or two of them around, to make the game a little less monotonous. Since fighting the gargoyle again and again got monotonous. But the Mega lacked a lot of colors and missed some backgrounds.
So this is promising because it looks MORE like the arcade!
Any chance thought of adding that additional content? The factory level, for instance, has a new cool spider boss right after fighting the second gargoyle. Check it out if you are not familiar.
7:06 timestamp https://www.youtube.com/watch?v=mcdRVNqjS1k
Hi dude,
Yes I'm very familiar with the MD version.
The plan at the moment is to recreate the arcade version, I might add the MD content, but I think it would be a pain to try and have both.
I'll have to see how easy it would be to have the ability to choose.
I was thinking of having a choice between arcade jump style, MD jump style and an Amiga variant as well.
Then you should just focus on the Mega drive version as the Arcade version lacks the extra bosses and is more repetitive. Less interesting.
Plus the upside is the Mega drive version BUT with arcade graphics, color and sound. So that would make your version unique. Most of us just emulate the mame rom anyways when we want to play the arcade.
Congrats to the release of the first demo version!
May I ask, if you have re-created the graphics or used the original ones?
Hi dude, thanks so much.
I have ripped and recoloured the arcade graphics to work with the Amiga.
This is going to be a great new platformer for the Amiga, it really feels a bit like Ghost'n Goblin. I've included it in my new "Gameplay of New Amiga Games from April 2025" video, along with other recently released games. I hope you enjoy the video.
Thanks very much dude.
Very nice platform game that already makes a pretty good impression, even the cute chubby boy character. 🥰 A bit more fine-tuning of the graphics and playability would be desirable. Our German-language preview can be found in our recorded livestream starting at 01:44:39. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
Wardner has over 72 colours on screen in AGA and big parallax objects, you will really see the difference when I downscale for the OCS machines. I would also recommend a better Joystick, maybe a joypad for this one if you don't have an arcade style stick :)
Thanks for taking the time to have a look at Wardner and showing it on your channel. Please reference the arcade original as well so you can judge the conversion too.
I played with an ArcadeR joystick with USB Joystick Adapter, a robust remake of the Competition Pro with 2-button support. The problem is that the second fire button is very difficult to reach, as the joystick has always been held in the left hand, as was the case with almost all games played with this joystick type in the 80s and 90s. For this button layout (button 1 = jump, button 2 = shoot), a joypad is really the right choice. Nevertheless, it would be nice to be able to choose between a joystick and joypad layout in the future. This way, you could jump as usual with the joystick up, while pressing the fire button to shoot. The second fire button could be optionally activated in the options menu. 🙂
Hi! Firstly, thank you for doing the conversion, it is looking nice! Are we expecting this as a late 2025 release?
Hey dude.
Yes I'm hoping to get 1 level done per month. Level 4 might take longer as it's quite big. Then I'll be doing a bug hunt during the last month and possibly have a beta demo at that point, No full plans yet though.
I'd hope it's all wrapped up in October/November.
Great game, thanks.
Thanks for the kind words dude.
With this magnificent port, I had the pleasure of making a folder icon in IFF 256 colors, usable even on 16 colors.
Thats awesome mate. Well done.
Hi Retroric,
Great game indeed, congratulations! Our Amiga Vault Team is specialized in the creation/conversion of Amiga games and programs in standard WHDLoad format with specific slave, custom splash screen, hybrid icon (OldIcon+NewIcon+ColorIcon) compatible with all AmigaOS, and readme file.
As we have done with some Amiga games released in recent months (Ami-H.E.R.O, Ami Robbo 2, Better Dead Than Zed, Frank Brush, Ghosts 'n Goblins AGA, Hop To The Top, International Kopycat Plus, Kondi Krush, Metro Siege, Neon World, Phantasy Star 2, Pjusk, Sky Shapers, Soko-Ban, Soltys, Spheroid, Trapped In The Tomb, Vigilante and Yoomp!) and as we will do for some games currently in development as soon as they are ready (Hyper Wings 2.21 HD and Street Fighter), we just converted your game into WHDLoad format (look at attached pictures below:) and would like to share it with you so that, if you wish, you can include it as an additional version for the benefit of the Amiga community: what do you think of our proposal? It would be an honor and a pleasure for us to collaborate with you, if you like our idea you can contact us on facebook (user Amiga Vault) or by email (amigavault.contribution@gmail.com) if you prefer in order to define all the details.
Best Regards
Amiga Vault Team
I wouldnt bother with the demo version but might be best discuss for when the full game is finally finished?
Yes of course, we are always available, for demo versions and full version only too, when you want.
For some games, when they deserve it like your great work, our team and official whdload team too makes a whdload version of preview/wip releases, so we just do It for your game, but of course we can wait when you will release full version and will update our whdload according to it☺️
Hello,
I tested the game in both HDinstall and WHDLoad versions on an Amiga 1200 equipped with an Icedrake.
All WHDLoad games work flawlessly.
However, for Wardner, the WHDLoad version shows horizontal scrolling slowdowns during sequences where the character jumps and multiple enemies are on screen.
This issue does not occur with the HDinstall version, which runs without any slowdown problems.
The game was tested in AGA mode using a SCART output connected to a classic CRT monitor.
Configuration :
Amiga 1200, Icedrake (512 Mo Ram 68080)
Amiga OS 3.2.3
Please note :
Other WHDLoad games run flawlessly on this setup, which suggests that the issue likely originates from the slave WHDLoad or its handling of the game’s horizontal scrolling, not from the hardware or the game itself.
I fully understand this is a development version. This report is meant to assist you in identifying potential performance bottlenecks in the WHDLoad implementation. If you need further test results or specific configurations, feel free to ask.
Hi,
first of all we thank you for the report, feedback is always welcome especially if constructive and aimed at helping us improve so no problem indeed you did well to report the problem you encountered.
Your analysis in our opinion is correct it would seem to be a slave problem but we wanted to know: have you downloaded the latest whdload version, the one that solves the incompatibility problem reported by the user PPC damages? We would need to know if you have tried this version or the previous one and based on this we can reason and understand how to solve your specific problem.
As soon as you can please let us know so we can proceed to carry out all the tests and checks of the case, setting your specific configuration in emulation in virtual form will not be easy and in addition we do not have amigaos 3.2.3, but we will still try to reproduce the case and the slowdown you encountered on another virtual configuration as close as possible similar to yours.
Thanks again for the collaboration and see you soon
Amiga Vault Team
Excellent adaptation work perfectly on Amiga 1200 with Icedrake V4.
Brilliant, thanks for feedback mate.
it's normal, continue your splendid work.
Awesome game!
Thanks so much man, really appreciate it.
Little tip, you can shoot whilst ducking.
Is this going to require fastRAM?
No fastram. The plan is to create this for stock Amiga's.
The current demo runs close to 2mb, but after more optimisation there should be more ram free when running.
The numbers in the bottom status panel show how much chipram is left.